The fights are also rather on the simple side due to how powerful companion scaling now seems to be.įinally, while playing through the leveling story arc, one can’t help but notice how short the chapters are and how non-multiplayer the whole experience is. There are no alternate paths, in fact, except if you count alternative dialogue options. The gameplay is extremely linear all the way through. There are downsides to such a story-rich leveling experience, of course.
Star wars the old republic reviews full#
The plot is engaging, interesting, and full of just enough twists to make it iconic of something you’d expect in a Star Warsgame. In KotFE’s new story arc, we’re given chapters to explore that contain everything you’d expect from a strong BioWare-told story: fully-fledged NPC companions with conflicting ideals, plot twists, decent choice repercussions, villains with backstories and conflicts of interest, immediate action that takes place away from the sterile buildings and ships that often make up the interiors of SWTOR’s game design, and even a chance to befriend a companion in a flirtatious way if one happens to strike your character’s fancy. Our class story missions were the best part about the game bar none due to the fact that these story arcs departed from the stoic, sterile feeling of running through endless huge buildings and facing wave after wave of bonus missions involving killing 10+ armored soldiers. The original SWTOR story often felt too organized and stoic, as if we, as players, were visiting a theme park and not necessarily participating in all of the action. The game’s niche audience may have been generally satisfied with this compromise, but the rest of us tended to shy away, diving back in now and then and eventually departing again for other games.
SWTOR’s always kind of claimed this bridged area, directly in between story-based and standard MMORPG, yet not claiming either side fully.
In short, nostalgic BioWare fans realized SWTOR wasn’t quite the 100% story-focused successor to KotOR they were looking for, while Star Wars-loving MMORPG fans realized the game wasn’t quite the “ WoW in space” they were looking for. The core MMORPG, released in December 2011, launched with a ton of hype because it was from BioWare, the studio behind the beloved Knights of the Old Republic, and quickly fell into place as a niche home for Star Wars fans once the hype died down and players realized the reality of the game. Star Wars: The Old Republic is one of those MMORPGs that has an extremely niche audience but still does rather well under that umbrella.
Star wars the old republic reviews Pc#
Release Date: OctoPlatform: PC Developer: BioWare Publisher: Electronic Arts Genre: MMORPG (Expansion)